Phasmophobia will begin seeding lore to build story for the film

Phasmophobia creator Kinetic Games will be creatively involved in the recently announced film, and, the studio has told Eurogamer, it will begin seeding lore across the game in order to develop a story for it.

“Yeah, we are involved in the creative side of it as well,” the game’s creator, Daniel Knight, told me as part of a longer Phasmophobia interview. “We do want to make sure it is a Phasmophobia film and it’s what everybody will expect going in. We’re not just making a ghost-hunting film. It will be a Phasmophobia-themed film, and it’s our job to make sure it’s what everybody wants.”

But as people pointed out in reaction to the film’s announcement, the game doesn’t really have a story. It follows a series of procedurally generated ghost hunts that take place across apparently unconnected properties. How does that translate into a film?

“There’s some very minor story parts in the game right now,” Knight responded. “We do have a lore update planned as well. We were planning on doing that before the whole film stuff came about.

“We’ll do our own lore and story for the game and design it in a way where it’s a puzzle for people to figure out,” he added. “There’s not going to be any story mode or campaign or anything like that. You’re just going to be poking around in different locations. And that will be used for the film stuff as well.”